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When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
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"Muhyo has finally awoken from his long slumber, but will his prodigious display of power be enough to stop Vector? Moreover, will Muhyo and Roji be able to keep it together when it seems like everything and everyone is threatening to drag the duo apart?"--P. 4 of cover.
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"...Envoy Possession is forbidden by the rules of Magic Law, but Busujima and Umekichi aren't above breaking a few rules to put Teeki on the ropes. Meanwhile, Muhyo and the rest go head-to-head against Enchu, but will they be able to save him from the darkness of his own making?"--P. [4] of cover.
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The diabolical Player Killer, a collectible-card gaming assassin, challenges Yugi to a duel. In the shadow of the Castle of Dark Illusions card, an army of lurking monsters hungers to steal Yugi's life points--and, if he loses, his actual life. But across the ocean in Japan, an even greater gaming force has been awakened. Kaiba, Yugi's number one rival, is back. Back to reclaim his fortune--back to get revenge on Pegasus--and back to make sure that...
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"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--P. [4] of cover.
71) Swoon
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In rural Connecticut, when seventeen-year-old Dice tries to exorcise a seventeenth-century man who is possessing her cousin Pen, she inadvertently makes him corporeal--and irresistible.
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"...After a long and hard-fought battle against Ark, Muhyo and Roji are finally back at their office. Peace and quiet is the last thing they should expect though, especially when two detectives investigating a series of strange abductions come seeking help with their case!"--p.[4] of cover.
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As his second Shaman Fight comes to an end, Yoh uses a last-ditch strategy--and his last mana--against Faust's army of skeletons. Recovering from his wounds in the hospital, Manta becomes separated from Yoh and makes a fateful decision to travel to Yoh's faraway home in Izumo, Japan--by motorcycle--with "Wooden Sword" Ryu for company. As Manta and Ryu travel across Japan, Yoh undergoes his own journey, descending into a pitch-black cave in search...
75) Haunt: Volume 3
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As brothers Daniel Kilgore and the ghost of his brother Kurt settle into living together as the being known as Haunt, a mysterious creature called The Apparition begins to chase Haunt relentlessly and, seemingly, with no reason.
76) Haunt: Volume 2
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Unsaintly priest Daniel Kilgore and the ghost of his brother Kurt are fused into a character known as the Haunt, who embarks on a life as a secret agent whose first mission is to find out the truth about Kurt's murder.
77) Haunt: Volume 4
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Brothers Daniel and Kurt Kilgore, now fused as the being Haunt, are imprisoned by the Second Church. New allies turn up and old friends find ways to help as well, but the brothers are unsure who to trust.
78) The host
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When an unseen enemy threatens mankind by taking over humans' bodies and erasing their minds, a young woman risks everything to protect the people she cares about most.
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Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible...
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"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--P. [4] of cover.