The business of being a gaming influencer
(Book)
Author
Published
North Mankato, Minnesota : Capstone Press, [2021].
Status
McMurray Middle - Teen Non-Fiction
794.8 Ami
1 available
794.8 Ami
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
McMurray Middle - Teen Non-Fiction | 794.8 Ami | On Shelf |
More Details
Published
North Mankato, Minnesota : Capstone Press, [2021].
Format
Book
Physical Desc
48 pages : illustrations (chiefly color) ; 24 cm.
Language
English
Lexile measure
820
Notes
Bibliography
Includes bibliographical references and index.
Description
Explains what it means to be a gaming influencer, how to get started in the industry, and how to make money doing it. Includes color photographs, fact boxes, sidebars, a timeline, a glossary, and further resources.
Target Audience
3-6.
Target Audience
820,Lexile.
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Citations
APA Citation, 7th Edition (style guide)
Amin, A. N. (2021). The business of being a gaming influencer . Capstone Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Amin, Anita Nahta. 2021. The Business of Being a Gaming Influencer. Capstone Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.
MLA Citation, 9th Edition (style guide)Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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