The business of being a gaming influencer
(Book)

Book Cover
Average Rating
Published
North Mankato, Minnesota : Capstone Press, [2021].
Status
McMurray Middle - Teen Non-Fiction
794.8 Ami
1 available

Description

Loading Description...

Also in this Series

Checking series information...

Copies

LocationCall NumberStatus
McMurray Middle - Teen Non-Fiction794.8 AmiOn Shelf

More Like This

Loading more titles like this title...

More Details

Published
North Mankato, Minnesota : Capstone Press, [2021].
Format
Book
Physical Desc
48 pages : illustrations (chiefly color) ; 24 cm.
Language
English
Lexile measure
820

Notes

Bibliography
Includes bibliographical references and index.
Description
Explains what it means to be a gaming influencer, how to get started in the industry, and how to make money doing it. Includes color photographs, fact boxes, sidebars, a timeline, a glossary, and further resources.
Target Audience
3-6.
Target Audience
820,Lexile.

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Amin, A. N. (2021). The business of being a gaming influencer . Capstone Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Amin, Anita Nahta. 2021. The Business of Being a Gaming Influencer. Capstone Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.

MLA Citation, 9th Edition (style guide)

Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Loading Staff View.