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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
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Estamos en el año 2044 y, como el resto de la humanidad, Wade Watts prefiere mil veces el videojuego de OASIS al cada vez más sombrío mundo real. Se asegura que esconde las diabólicas piezas de un rompecabezas cuya resolución conduce a una fortuna incalculable. Las claves del enigma están basadas en la cultura de finales del siglo XX y, durante años, millones de humanos han intentado dar con ellas, sin éxito.
4) Oh my goth
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English
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When fiercely independent Jade Leigh, who assumes a goth appearance, gets into trouble again, her principal decides to teach her a lesson and puts her into an alternate universe where the whole world has gone goth and Jade is now popular.
5) Otherworld
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English
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"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--
6) The leveller
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English
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"Nixy Bauer, a sixteen-year-old self-made video-game bounty hunter, gets in over her head when she attempts to rescue a game developer's son from a virtual trap"--
7) Catalyst
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English
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"Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test"--
9) Bubble world
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English
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After sixteen-year-old Fresia learns--and tells her friends--that their perfect life on a luxurious tropical island is not real, she is banished from her virtual world to the "mainland," where people are ugly, school is hard, and families are dysfunctional.
10) OtherLife
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"Simon, Kat, Busara, and Elvis know too much about the Company's dark secrets and the real-life consequences its technology is capable of. To save humanity and shut it down forever though, Simon must first survive the most harrowing trial yet--OtherLife--the next phase of gaming, and a complete reality reboot"--
11) Strange exit
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Seventeen-year-old Lake seeks the secret heart of the computer simulation that safeguards passengers aboard a ship orbiting a post-apocalyptic Earth, on a quest that will either save or destroy them all.
12) Vicarious
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English
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When a recording of her sister's murder is delivered, a devastated Winter sets out to find her sister's killer, but when the clues start to conflict with the digital recording, she has to discern what is and isn't real.
13) Bluescreen
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Los Angeles in 2050 is a city of open doors, as long as you have the right connections. That connection is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca is one of those people. She might spend her days in Mirador, but...
14) OtherEarth
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"After discovering terrifying information about Otherworld, the Company's high-tech VR gaming experience, Simon and his friends are on the run, searching for Simon's old roommate. He may just be the key to shutting the Company down, although if they don't find him in time, it may be too late for not only them, but for all of humanity"--
15) The tomb
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Kiva, who believes she is growing up in ancient Alexandria, awakens to learn that she has been living in virtual reality and is actually in deep space, but she and her friend Seth must find an engine part to keep their ship functioning.
16) Cut off
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English
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When something goes horribly wrong during the filming of a new virtual reality show, teenaged contestants are trapped in a simulation, questioning how much of the game is real.
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Since meeting Kuroyukihime, an avatar in a virtual world, Haruyuki has managed to grow up a bit, but in the Accelerated World, he must now subjugate a cursed piece of enhanced armament which is polluting the minds of the duel avatars that don it and only Silver Crow, the sole duel avatar with the power of flight, can apprehend the relic.
18) Girl gone viral
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"The inventive and hauntingly timely story of a seventeen-year-old coder's catapult to stardom, reminiscent of The Social Network with a Ready Player One twist. For seventeen-year-old Opal Hopper, code is magic. She can build entire worlds from scratch -- shimmering lakes, Mars craters, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note,...
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"Having finally reached the northern Kingdom of Helshper, Cayna's first task is to deliver the letter she's been entrusted with...to none other than her grandson, Caerick! After a surprise meeting with her ever-expanding family, Cayna is off to seek out a new Guardian Tower: the Crescent Moon Castle. But a party of bandits--led by a foe unlike any she's faced so far--insists on getting in her way"--
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With a best friend who hates her and a dad who's marrying a yogi she can't stand, Analee Echevarria spends most of her time avoiding reality and role-playing as Kiri, the night elf hunter at the center of her favorite online game. Kiri's bravery, strength, and inner warrior are everything real-life Analee is not. When high school heartthrob Seb Matias asks Analee to pose as his girlfriend in an attempt to make his ex jealous, Analee agrees. But as...