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Author
Language
English
Description
Examines the history of entertainment and discusses current technologies used to transmit stories, movies, and games, including smart devices, virtual and augmented reality, and artificial intelligence. Includes fact blurbs, a timeline, a glossary, sources for further information, and an index.
Author
Language
English
Description
"Bianca Cooper, a normal sixteen-year-old student, escapes into the world of Minecraft after getting into a terrible car accident. Soon, however, she realizes she is trapped inside the game, and the in-game characters who have been attacking her resemble figures from her real life."--
Author
Language
English
Formats
Description
"Dewey Jenkins wants to have the top science project in class to avoid summer school and win a state-of-the-art virtual reality video game, but after his friend Ferg accidentally breaks the console, they accidentally trigger the device, finding themselves transported inside a video game."--Provided by publisher.
9) Dragon Ops
Author
Language
English
Description
Twelve-year-old Ian is thrilled to beta test the mixed-reality version of his favorite game, but unless he, his sister, Lilli, and their cousin Derek defeat the dragon, it will be game over.