Catalog Search Results
1) Game over
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In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them into an army of doom.
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Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the back wall--and all Cameron wants to do is to conquer the...
3) Vortex
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"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
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Riley Shiner is obsessed with a video game based on a real haunted house in his neighborhood. He has played the game so often he knows it by heart, but there's a level he just can't seem to beat. Riley and his twin sister Scarlet know the haunted house is full of monsters and evil spirits, but decide to spend the night there anyway.
5) Slacker
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Appears on these lists
Description
When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or...
6) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
8) The good war
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There's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can...
10) Power up
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"Miles and Rhys know each other only as GRYPHON and BACKSLASH, and in the video game Mecha Melee they're an unstoppable team. They're the best friends they've got, online or in the real world. But real-life wrongdoing blasts their duo into a crater the size of Arcticon. With life online and off a complete mess and BattleCon--and the Every Game Ever tournament--just weeks away, can the boys play their way back to each other?"--Page [4] of cover.
11) Bunny call
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When left in darkness, rage festers. Years of frustration with his family culminate in a loathsome vacation for Bob, who plots a sinister prank to frighten his wife and kids. Matt redirects the residual anger over his many failed relationships into a video game, and ends up birthing the horrible consequences. In room 1280 of Heracles Hospital, something evil is keeping a man alive, a man with gruesome burns all over his body and an iron will to live....
13) Dragon Ops
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Twelve-year-old Ian is thrilled to beta test the mixed-reality version of his favorite game, but unless he, his sister, Lilli, and their cousin Derek defeat the dragon, it will be game over.
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The people of Strigus Thule's 1000 Dominions have been inspired by the resilience of Ninja and his friends in the Ketterung battle-royale game. Now, across the Dominions, everyone is rebelling, and in response Thule has unleashed his Great Beasts--the greatest victors of the previous games. Ninja and his friends now must face the Beasts and Thule himself.
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"It's not about winning... It's life-and-death! One by one, students stop coming to school, and rumors spread that a cursed video game is behind the disappearances. Mai Yashiro wants nothing to do with it, but then a mysterious console appears in her bag. A creepy voice gives Mai a choice: play the game or lose everyone she cares about. She chooses to protect her loved ones, but any sense of relief is short-lived. It turns out dying in the game has...
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The pressure's really piling up on Greg Heffley. His mom thinks video games are turning his brain to mush, so she wants her son to put down the controller and explore his creative side. As if that s not scary enough, Halloween's just around the corner and the frights are coming at Greg from every angle. When Greg discovers a bag of gummy worms, it sparks an idea. Can he get his mom off his back by making a movie . . . and will he become rich and famous...