Catalog Search Results
1) Gaming
Author
Language
English
Formats
Description
"Do video gaming and STEAM have anything in common? To help answer that, let's define the elements of a video game. In the book The Art of Video Game Design, author Jesse Schell defines a game as a 'problem-solving activity done with a playful attitude.' No matter what video game you play, that game will have four core elements: Aesthetics, Story, Technology, and Mechanics. Aesthetics dictate how a game looks and feels and what you will see and hear...
Author
Language
English
Formats
Description
Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
Language
English
Description
With the gang spread across the country (and beyond) at college, Spencer is back to feeling out of place, even when he returns home over winter break. Desperate to escape his grandfather who is sharing his room, and to feel confident again, he attempts to fix the broken Jumanji video game, giving his friends no choice but to level up and return to rescue him.
Language
English
Description
Ralph and Penelope are faced with a new challenge when they begin the search for a spare part to fix a beloved videogame: how to navigate the internet. When trying to fix Sugar Rush the pair become engrossed in the World Wide Web after a router is plugged into the local arcade space, forcing them to find a wheel to replace the router with and get the arcade up and running again. Traversing through this new, technological landscape won't be easy, with...
10) Insignia
Author
Language
English
Description
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagonal Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Author
Language
English
Description
"Video games are an extremely popular form of entertaiment. In fact, it's estimated that sixty-seven percent of American adults aged eighteen and over play video games. But amidst fthe fun, there is a dark side to video gaming. Some people play so ferquently that this activity becomes an addiction that causes both mental and physcial health problems, as well as the loss of relationships, jobs, and money. [This book] discusses the negative physical...
Author
Language
English
Description
Ninja, the undisputed champion of the world's most popular online battle royale, accepts a mysterious challenge and finds himself, along with dozens of other players, in the battle royale's universe, where they must start from scratch, avoid being ghosted, and maybe save the world.
15) Slay
Author
Language
English
Appears on these lists
9th-10th Grade Reading
High School Project Lit Titles
Not your average high-school (book display)
Project Lit - Full List
High School Project Lit Titles
Not your average high-school (book display)
Project Lit - Full List
Description
An honors student at Jefferson Academy, seventeen-year-old Keira enjoys developing and playing Slay, a secret, multiplayer online role-playing game celebrating black culture, until the two worlds collide.
Author
Language
English
Description
"The Big Book of Building, Mods & Circuits is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2015 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history."--provided from Amazon.com.
17) Vortex
Author
Language
English
Description
"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
Language
English
Description
"An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more."--
Author
Language
English
Description
"Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed...