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"In twelve-year-old Reyna Cheng's world, gaming is everything. Professional esports teams are the mainstream celebrities. Kids begin training from a young age, aspiring for the big leagues. Reyna is the up-and-coming junior amateur Dayhold gamer, competing in a VR battle royale against AI monsters and human players. But despite Reyna's rising popularity and skills, no one knows who she is. Gaming is still a boys' club and to protect herself against...
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Ninja, the undisputed champion of the world's most popular online battle royale, accepts a mysterious challenge and finds himself, along with dozens of other players, in the battle royale's universe, where they must start from scratch, avoid being ghosted, and maybe save the world.
3) Power up
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"Miles and Rhys know each other only as GRYPHON and BACKSLASH, and in the video game Mecha Melee they're an unstoppable team. They're the best friends they've got, online or in the real world. But real-life wrongdoing blasts their duo into a crater the size of Arcticon. With life online and off a complete mess and BattleCon--and the Every Game Ever tournament--just weeks away, can the boys play their way back to each other?"--Page [4] of cover.
4) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
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Studies indicate that some 74 percent of teens and half of all adults play video games at least once a week. Through objective discussion, numerous direct quotes, and full-color illustrations this title examines What Are the Origins of Todays Video Game Controversies?