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Collin James is young, creative, and unhappy. A college dropout, he waits tables and spends his free time beautifying the streets of Cambridge, Massachusetts, with his medium of choice: chalk. Collin's art captivates passersby with its vibrant colors and intricate lines--until the moment he wipes it all away. Nothing in Collin's life is meant to last. Then he meets Nina. . . . The daughter of a tech mogul who is revolutionizing virtual reality, Nina...
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Discusses the effects of video games on players and society, including physical and social costs and benefits of gaming, video game addiction, and whether there is a link between video games and violent behavior. Includes source notes, a list of additional resources, and an index.
5) Video games
6) Video games
Description
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence, and how they should be regulated.
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Briefly explores the history of video games and tracks the rise and increasing popularity of competitive video gaming and e-sports. Discusses how e-sports could be affecting and changing society and the potential dangers of video game addiction. Forecasts the future of gaming technology and competition.
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In the past video games have gotten a bad reputation for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.
13) Video games
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This book focuses on video games, exploring how they were developed and continue to be improved and what effects video games may have on users both mentally and physically.
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"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play....
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The World Health Organization included gaming disorder in the 2018 edition of its International Classification of Diseases, but video game addiction has been a problem since the first at-home and arcade video game consoles. Video Game Addiction examines the history of video game addiction, explores controversies in the video game industry, and discusses the future advances of gaming disorder treatment and solutions.
Author
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A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."
19) Video games
Author
Description
"Explores the pros and cons of several issues related to video games, including whether video games cause violence, discourage exercise, and proper regulation. Aligns with Common Core Language Arts Anchor Standards for Reading Informational Text and Speaking and Listening. Text contains critical thinking components in regards to social issues and history. Includes bibliography, glossary, index, and relevant websites"--