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Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
8) Super Mario
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Explores the history, basic operation, and future of the video game Super Mario. Also highlights various types of competitions involving the game. Includes color photographs, fact boxes, a timeline, a glossary, and additional resources.
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Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
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Get ready to level-up your video game knowledge! In Level Up: Secrets of the Games We Love, you'll unlock the secrets behind the world's most popular video games, characters, and consoles. This fact-packed book will reveal little-known stories and history behind some of the most popular video games.
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The ultimate and complete guide to videogames. The brand-new 2015 edition is packed full of the most up-to-date news, achievements and developments in the gaming world, illustrated with the best and most exciting imagery from this year's top titles. It also includes gameplay tips and hints, retro facts from classic games, and more.
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"Whether you've picked up a pad for the first time or unlocked hundreds of Achievements, here's your ultimate guide to the year in gaming! Inside you will find gaming's greatest secrets, how to unlock trophies and achievements, facts and stats about the games you love, interviews with YouTubers, pro gamers, and developers."--Page [4] of cover.
19) Video games
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Describes the most current and popular video games, the history of video games, how they work, and the impact they may have on our future.
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Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator...