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George and Harold, and their doubles, Yesterday George and Yesterday Harold, have a good thing going. Two of them go to school, while the other two hide in the tree house and play video games all day-then they switch! But when their malicious gym teacher, Mr. Meaner, creates a method of mind control that turns their fellow students into attentive, obedient, perfect children, the future of all humanity will be in their hands!
5) Why?
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Would-be supervillain Doctor X-Ray swoops into the mall, threatening destruction, only to be confronted by a little girl asking "why" to his every declaration, until finally he is forced to reveal, and understand, the root of his anger--and so departs in peace.
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Picking up after Quint and Dirk's Hero Quest, the Last Kids are happily reunited--but quickly faced with a monstrous new mission. Inside an other-dimensional fortress, the evil Thrull, alongside a vile new villain, is carrying out a sinister plan. Jack, Quint, June and Dirk must make their own plans to infiltrate the stronghold before Thrull gets any closer to completing the mysterious Tower, a structure that could ultimately spell doom for this dimension....
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Tired of always losing to Super Rabbit Boy in their video game world, King Viking goes to the Secret Lands to find the Super Power Up that will give him super powers--Super Rabbit Boy must stop him, but first he must make it past goblins, ghosts, and other video dangers.
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"The bad news? The world is ending. The good news? The Bad Guys are back to save it! Sure, they might have to "borrow" a rocket. And there might be something nasty in one of the spacesuits. And Mr. Piranha miiiiight have eaten too many bean burritos. Surviving this mission may only be one small step for man, but it's one giant leap for the Bad Guys"--Page [4] of cover.
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A set of cheat codes unlocks a new story in the original Super Rabbit Boy game, and Super Rabbit Boy finds himself surrounded by King Vulture's mega robots while his friends are in danger--and he needs to save the day with a little help from Sunny and the secret modes.
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Super Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts.
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King Viking decides to find another planet where he can carry out his evil plans without interference, and everyone in Animal Town is delighted; then an alien appeals to Super Rabbit Boy for help and he blasts off to once again confront his enemy--but his level one rocket may not be up to the task.
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Super Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.
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Surviving their first winter after the Monster Apocalypse was no easy feat, yet Jack and his buddies waste no time springing to action against some of the nastiest, most evil monsters around. When Jack discovers his Louisville Slicer has new, otherworldly powers, he's thrown into epic training to find out what kind of destruction the blade can wield. But between fighting off zombies, fleeing from strange, glowy Vine-Thingies erupting from the ground,...
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Lex Luthor is up to his old tricks again. He's got a plan to defeat Superman and deceive Metropolis at the same time. Will Superman see through Lex's plot and put a stop to his plans? Can he overcome Lex's new and improved battle suit and other devious inventions? Or will the Man of Steel be defeated by the criminal mastermind? You choose the path to decide how Superman might defeat Lex Luthor's wicked schemes!