Catalog Search Results
1) Floors
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Ten-year-old Leo's future and the fate of the extraordinary Whippet Hotel, where his father is the maintenance man, are at stake when a series of cryptic boxes leads Leo to hidden floors, strange puzzles, and unexpected alliances.
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"When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library--it's getting out. Because when morning comes, the doors stay locked! Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Will there be laughs?...
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It's springtime at Winterhouse and Elizabeth is settling into the joyful chaos of her new home. But it isn't long before she and Freddy are drawn into an ominous new mystery. Guests at the hotel start behaving oddly, and Elizabeth's powers manifest in thrilling--sometimes frightening--new ways. As unnatural tremors shake the foundations of Winterhouse, Elizabeth hears cries for help from Gracella Winters, a villain she'd thought dead and gone for...
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Twelve-year-old Gil Goodson competes against thousands of other children at extraordinary puzzles, stunts, and more in hopes of a fresh start for his family, which has been ostracized since his father was falsely accused of embezzling from Golly Toy and Game Company.
14) Chasing Vermeer
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When seemingly unrelated and strange events start to happen and a precious Vermeer painting disappears, eleven-year-olds Petra and Calder combine their talents to solve an international art scandal.
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The Coders always knew their programming skills would take them far, but they never guessed they would take them to another dimension! Or to be accurate, one dimension less--to save humanity, Hopper, Eni, and Josh must travel to Flatland, a dangerous two-dimensional world ruled by polygons. If they can return home safely with a turtle of light, they might just stand a chance in their final showdown with Dr. One-Zero!
17) A box of bones
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"After receiving a wooden puzzle box at a town festival, twelve-year-old Kallie figures out how to open the box and finds that her fate seems to be connected to a young bone carver from another time"--OCLC.
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Invites young readers to search for alphabet letters concealed in paintings by famous masters of Western art including Picasso, Dalí, Van Gogh, Matisse, Giotto, Chagall, Mondrian, Hopper, Kandinsky, Klee, Magritte, and Bosch. Also features information about the artists and the paintings, including where to go to see the originals.
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Dr. One-Zero won't stop until the whole town--no, the whole world--embraces the "true happiness" found in his poisonous potion, Green Pop. And now that he has the Turtle of Light, he's virtually unstoppable. There's one weapon that can defeat him: another Turtle of Light. Unfortunately, they can only be found in another dimension! To open a portal to this new world, Hopper, Eni, and Josh's coding skills will be put to the test.