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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
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Thanks to a DNA test, Avery Grambs knows that she is not a Hawthorne by blood, but clues pile up hinting at a deeper connection to the family than she had ever imagined. Grayson and Jameson, the enigmatic and magnetic Hawthorne grandsons, continue to pull Avery in different directions. Tobias Hawthorne left his entire fortune to Avery, a virtual stranger, rather than to his own daughters or grandsons ... and there are those who will stop at nothing...
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"When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library--it's getting out. Because when morning comes, the doors stay locked! Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Will there be laughs?...
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Avery's fortune, life, and loves are on the line in the game that everyone will be talking about. To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets, and...
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It's springtime at Winterhouse and Elizabeth is settling into the joyful chaos of her new home. But it isn't long before she and Freddy are drawn into an ominous new mystery. Guests at the hotel start behaving oddly, and Elizabeth's powers manifest in thrilling--sometimes frightening--new ways. As unnatural tremors shake the foundations of Winterhouse, Elizabeth hears cries for help from Gracella Winters, a villain she'd thought dead and gone for...
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Back at the Winterhouse hotel for another holiday season, Elizabeth and Freddy, who love puzzles, dig deeper into the mystery surrounding a hotel guest who left behind odd artifacts, including a magical book that evil Gracella Winters once attempted to use to gain destructive power over the entire Falls lineage.
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Twelve-year-old Gil Goodson competes against thousands of other children at extraordinary puzzles, stunts, and more in hopes of a fresh start for his family, which has been ostracized since his father was falsely accused of embezzling from Golly Toy and Game Company.
17) Chasing Vermeer
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When seemingly unrelated and strange events start to happen and a precious Vermeer painting disappears, eleven-year-olds Petra and Calder combine their talents to solve an international art scandal.