Descended from a long line of adventurers and monster hunters, a gentle pig who prefers poetry writing to catching dangerous creatures reluctantly sets out on his first assignment, to hunt a dangerous vampire.
Before the Mighty Mighty Monsters can play Hide and Seek, they need to make some rules such as no flying like a vampire bat, no sniffing like a werewolf, and no using magic.
While being snowed in at the old Helsing manor, Ham has his hands full trying to keep his friends safe from his very much alive legendary monster hunter dad.
Abbey, the abominable snow kid, has moved to Transylmania bringing the snow and cold of winter with her, and although she is nice the Mighty Mighty Monsters start to worry that spring will never come.
Only one monster can actually keep the science fair trophy, but in order to win the prize the Mighty Mighty Monsters must put aside individual competition and create a winning team.
Vlad the vampire is having a really bad day, and it looks like Alexander the gremlin may have accidentally cursed him by following him around, but gremlins can bring good luck as well as bad.