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Now that Tag and Skyla have found Blaze's firehawk family they would like to return home to Perodia, even if it means leaving their friend behind; but in order to find the magic that will open a new portal they must first brave a mysterious underground maze where the walls are constantly shifting--and when they do find their way home there is a deadly surprise waiting for them.
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"Brothers Wu and Garmadon both want to become Spinjitzu Masters--but there are many who stand in their way--especially each other. Now they will have to learn to trust each other when they find themselves stuck inside a trap-filled maze with someone who may be an ally... or who may be a deadly foe! "--
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Recently estranged from her best friend and weeks away from shifting from only child to big sister, seventh grader Beatrix Lee consoles herself by writing haiku in invisible ink and hiding the poems, but one day she finds a reply--is it the librarian with all the answers, the editor of the school paper who admits to admiring her poetry, an old friend feeling remorse, or the boy obsessed with visiting the local labyrinth?
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"When Karen moved to Mt. Olympus, she certainly didn't expect to start junior high with a bunch of gods and goddesses--let alone discover she's a demigoddess (who doesn't yet know her powers)! Having recently joined the school newspaper, Karen decides to investigate a mysterious online troll that goes by the moniker M1N0T4UR. This leads her to a treacherous maze beneath the school where Karen and her friends must complete a set of phases to leave...
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Fourteen-year-old Sunni, her stepbrother Dean, and an art-student friend trace the footsteps of a labyrinth built in Blackhope Tower by a mysterious and brilliant sixteenth-century artist, and suddenly find themselves trapped inside his enchanted painting, trying desperately to get out.
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Coop Cooperson is the only human kid at the Dungeoneer Academy, a school for the future explorers of the Land of Eem, a place full of monsters, mazes, danger; together he and his teammates (Oggie the bugbear, Daz, a boggart, and Mindy, an imp), are having their survival skills and understanding of the Dungeoneer's Code tested in a treacherous obstacle course--but many more challenges lie ahead, and so far Coop is failing miserably (as everyone points...
14) Correr o morir
Author
Description
Sixteen-year-old Thomas wakes up with no memory in the middle of a maze and realizes he must work with the community in which he finds himself if he is to escape.
"Al despertar dentro de un oscuro elevador en movimiento, lo único que Thomas logra recordar es su nombre. No sabe quién es. Tampoco hacia dónde va. Pero no está solo: cuando la caja llega a su destino, las puertas se abren y se ve rodeado por un grupo de jóvenes. "Bienvenido al Área,...