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Discover the stories behind the world's most important inventions, from everyday essentials to major scientific discoveries. Find out how inventors made dramatic breakthroughs in everything from batteries and microchips to magnetism and rocket power. Packed with facts, illustrations, infographics, and photos.
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"Do you know how many things in your daily life were invented by accident? SANDWICHES came about when an English earl was too busy gambling to eat his meal and needed to keep one hand free. POTATO CHIPS were first cooked by a chef who was furious when a customer complained that his fried potatoes weren't thin enough. Coca-Cola, Silly Putty, and X rays have fascinating stories behind them too! Their unusual tales, and many more, along with hilarious...
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Expanded and revised, this new edition of the best-selling book celebrates the ingenious inventions of women throughout time. As inspiring as they are fascinating, these stories empower readers to imagine, to question, to experiment, and then to go forth... and invent.
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George and Harold, and their doubles, Yesterday George and Yesterday Harold, have a good thing going. Two of them go to school, while the other two hide in the tree house and play video games all day-then they switch! But when their malicious gym teacher, Mr. Meaner, creates a method of mind control that turns their fellow students into attentive, obedient, perfect children, the future of all humanity will be in their hands!
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"Dip into this illustrated account of key inventions and discoveries, listed year by year, with intriguing facts about each invention and the person (or people) who invented it. From the prehistoric hunting tools our early ancestors used to the modern-day smartphones that connect the entire planet, this book provides a fascinating tour through the history of humankind's inventions and discoveries. Fully revised and updated for 2020, 1,000 Inventions...
9) Teen agent
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When Eric Stone enrolls at Seaside High, he recruits Ryker and Jay to help create an invention for a competition, but when strange accidents begin, they grow suspicious of the new kid. Written in graphic-novel format.
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How Super Cool Stuff Works follows on from the original How Cool Stuff Works, which has sold more than 3.5 million copies. It explains how the incredible technologies of today will shape the world of tomorrow. This includes state-of-the-art buildings, new ways of travelling, imaginative entertainment gadgets, space exploration, and even how teleportation and invisibility cloaks might be possible in the future. Each technology is explained in detail,...
11) Makey Makey
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Learn how to make a kit that helps you turn everyday objects into touchpads that control your computer's keyboard.
13) LittleBits
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"With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn...
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Examines the invention of several American products, separating facts from fiction. Uncovers the real stories behind the elevator, telephone, light bulb, airplane, and automobile among other items. Includes sidebars, a timeline, critical thinking questions, color illustrations, a glossary, and further resources.
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A visual introduction to our planet and society told through the history of our greatest inventions and the technology that has changed the world. In his signature playful style, Peter Goes illustrates the most fascinating technologies, from the first tools to the most specialized IT, from medical breakthroughs to the creation of YouTube. He includes remarkable scientists and innovators and highlights lesser-known stories. A compelling history of...
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"Elliot Von Doppler and his friend Leslie think nothing ever happens in Bickleburgh, except inside the gleaming headquarters of DENKi-3000--the world's eighth-largest electronics factory. When Uncle Archie vanishes, it's up to Elliot, Leslie, and every one of the unusual 'employees' to create an invention so astonishing it will save the Creature Department"--
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For inventors, a STEAM education is especially important. Science, technology, engineering, art and math each provide a foundation that helps them research, create, evaluate and build new kinds of machines, technologies and designs for products. From one person's imagination to the shelves of a store in your hometown, learn how the process of inventing new products works.
20) Field tripped
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The fifth graders of Liberty Falls Elementary have a reputation for trouble, but they manage to convince their principal to let them go on a field trip to the mansion of Edward Minks (local inventor, founder of the town, and great-great-great grandfather of fifth-grader Eddie), and search for the secret inventions that are rumored to be hidden there--but once at the estate they find that they are not the only people searching, and somehow this class...