Harriet Hamsterbone is trying to be the perfect princess, but life at the royal palace is dull. When she learns from her parents that she is cursed to prick her finger on a hamster wheel at the age of twelve and fall into a deep slumber, Harriet believes she is invincible until that age and sets off on an adventure with her friend Mumfrey the quail. However, when things go wrong at home, she must find a prince to help her set things right.
When second-grader Eugene and his family move to a new neighborhood and he starts at a new school, he has a chance to bring out his superhero alter ego, Captain Awesome, to find the kidnapped class hamster.
"When a fairy godmouse forces Whiskerella to wear glass slippers and attend balls night after night in search of a happily ever after, it's up to Princess Harriet Hamsterbone to break the spell and save the day"--
While continuing to help his classmates solve their problems, Humphrey, pet hamster of Longfellow School's Room 26, faces many surprises, like rolling in a hamster ball, a substitute janitor who might be an alien, and the possibility of Mrs. Brisbane retiring.
"When Princess Harriet climbs an enormous beantalk, she finds an even bigger surprise--a giant rabbit is keeping a goose and a girl who is half-harp-half-hamster are prisoner, and it's up to Harriet to save the day"--
When Max and Mo, two class hamsters, return to school and are placed in the Art Room, they use supplies found there to spell out their names for the students. Includes directions for making a nametag using household items.
The last member of a line of explorers, unfailingly optimistic Pigsticks hires a hapless delivery hamster named Harold to be his companion for a quest that wends through jungles, deserts, and mountains in search of the Ends of the Earth.
When it starts snowing one school day, Max and Mo, the art room hamsters, watch the "Big Ones" outside making snowmen, and they decide to make one too. Includes instructions for making a paper snowflake and snowman.