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All Annabel Craven wants is to be normal. But that's hard to do when ghosts keep texting her. And keeping her secret from her nosy new stepsister isn't going to be eas. When a ghost girl named Harper who begs Annabel to help her rejoin the living, Annabel warns her that it's impossible. Once you're dead, you can't just start living again... or can you?
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"As if living in a creepy house on cemetery grounds weren't horrible enough, Annabelle accidentally becomes a guide that bridges the gap between the living and the dead with her cell phone. Which means she is pestered by the deceased 24/7. And until she helps them with their absurd unresolved issues and ridiculous requests, no one will be able to rest in peace."--
4) Edgeland
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Coming of age on an island where people prepare for the afterlife before entering a turbulent whirlpool from which nobody returns, orphan Wren dreams of escaping her home on a trading boat only to be accidentally sucked into the whirlpool, where she discovers a reality that is worse than anyone could have imagined.
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"All 12-year-old Marinka wants is a friend. A real friend. Not like her house with chicken legs. Sure, the house can play games like tag and hide-and-seek, but Marinka longs for a human companion. Someone she can talk to and share secrets with. But that's tough when your grandmother is a Yaga, a guardian who guides the dead into the afterlife. It's even harder when you live in a house that wanders all over the world . . . carrying you with it. Even...