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"As if living in a creepy house on cemetery grounds weren't horrible enough, Annabelle accidentally becomes a guide that bridges the gap between the living and the dead with her cell phone. Which means she is pestered by the deceased 24/7. And until she helps them with their absurd unresolved issues and ridiculous requests, no one will be able to rest in peace."--
Author
Language
English
Description
"All 12-year-old Marinka wants is a friend. A real friend. Not like her house with chicken legs. Sure, the house can play games like tag and hide-and-seek, but Marinka longs for a human companion. Someone she can talk to and share secrets with. But that's tough when your grandmother is a Yaga, a guardian who guides the dead into the afterlife. It's even harder when you live in a house that wanders all over the world . . . carrying you with it. Even...