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Presents a brief history of video games and surveys the rise of "gamer" culture and how and why electronic sports, or esports, have become so popular a pastime. Warns against the negatives of gaming, such as addiction, and forecasts the future of video games.
"This official, comprehensive, authoritative guide to the Halo universe, written in collaboration with 343 Industries, the developers of the "Halo" franchise, marks the first time that a book incorporates the entirety of the "Halo" canon, including the games, books, comics, live-action and animated entertainment, and more. The book also includes over 50 specially commissioned full-color paintings showcasing vehicles, artificial intelligence, weapons,...
Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
A collection of historical and contemporary essays exploring the theme of violence in Suzanne Collins's The Hunger Games trilogy. Features background on the author, discussion questions, a timeline, and further reading.
"Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through...