Today's video games have come a long way from simple black and white graphics of the 1950s, creating worlds so visually stunning that it's hard to tell if they are real or fake. Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology.
Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
Discusses the effects of video games on players and society, including physical and social costs and benefits of gaming, video game addiction, and whether there is a link between video games and violent behavior. Includes source notes, a list of additional resources, and an index.
A collection of historical and contemporary essays exploring the theme of violence in Suzanne Collins's The Hunger Games trilogy. Features background on the author, discussion questions, a timeline, and further reading.
"Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through...
With the growth of the Internet, most forms of entertainment can now be found online, but users must be wary of the pitfalls of too much online play: Addiction to entertainment, dangers of gambling and the widespread availability of pornography.