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"This official, comprehensive, authoritative guide to the Halo universe, written in collaboration with 343 Industries, the developers of the "Halo" franchise, marks the first time that a book incorporates the entirety of the "Halo" canon, including the games, books, comics, live-action and animated entertainment, and more. The book also includes over 50 specially commissioned full-color paintings showcasing vehicles, artificial intelligence, weapons,...
Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
Discusses the effects of video games on players and society, including physical and social costs and benefits of gaming, video game addiction, and whether there is a link between video games and violent behavior. Includes source notes, a list of additional resources, and an index.
A collection of historical and contemporary essays exploring the theme of violence in Suzanne Collins's The Hunger Games trilogy. Features background on the author, discussion questions, a timeline, and further reading.
With the growth of the Internet, most forms of entertainment can now be found online, but users must be wary of the pitfalls of too much online play: Addiction to entertainment, dangers of gambling and the widespread availability of pornography.