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"Dash the Flash grew nearly a foot last year. Now, he's taller than everyone else. Dash out jumps defenders and sinks big shots, all while making it look too easy. There's just one problem--his teammates can't keep up! His passes are always missing the mark, and his friends are getting frustrated with his one man show. Dash has some work to do to prove he's not all Flash and no substance"--Unedited summary from book.
4) Real: 15
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Takahashi and Togawa face setbacks in their basketball careers, while Nomiya, who's re-acquainting himself with the game, realizes he's out of shape and practice and that it will be a long road before he's competing at the same level as before the accident.
5) Real: Vol. 1
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"A motorcycle accident, bone cancer, a speeding truck crashing into a boy on a stolen bicycle--tragic, life-changing events turn the worlds of three young men upside-down. These three very different personalities have only one thing in common--their passion for basketball."
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"With just a minute remaining on the game clock, Shohoku still trails Ryonan by four points. Hoping to put this match away for good, Ryonan hands the ball to their ace Sendoh, but they make the fatal error of overlooking the incredibly erratic (and at times phenomenally talented) Hanamichi. With a shot block that sets up a clinching basket for superstar Kaede Rukawa, Shohoku still has a chance for the win, but have they already chewed up too much...
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Lori Block and her best friend Sophia are dedicated to their Fourth-Grade basketball team, despite being relegated to the 5th quarter, an extra period before the real game starts, where the not-so-good kids play, and the points don't count. That doesn't matter to Lori though, because basketball is a place where working hard and getting better gives her hints of self-confidence. At school, she is awkward and unsure, and at home Lori's parents are consumed...
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"Shohoku is down fifteen points against the Kings from Kainan, so whom do they turn to in an effort to get back in the black? Superstar Kaede Rukawa, of course. Rukawa's natural abilities help put some crucial points on the board, and a comeback seems possible, but when Captain Akagi twists his ankle on an opposing player's foot, Shohoku quickly finds itself without one of its biggest offensive and defensive forces. Can Sakuragi step into Akagi's...
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"Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the clock, Shohoku will need to deliver, and fast..."--P.[4] of cover.
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"When incoming first-year Taiga Kagami joins the Seirin High basketball team, he meets Tetsuya Kuroko, a mysterious boy who's plain beyond words. But Kagami's in for the shock of his life when he learns that the practically invisible Kuroko was once a member of the 'Miracle Generation'--the undefeated, legendary team"--Back cover.
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Emma can't help comparing herself to her bright and popular older sister, Julia. Try as she might, Emma can't seem to please her mom as much as her sister does. With help from her friends and basketball teammates, as well as Lexi, the French bulldog she's dogsitting, Emma realizes that there's no such thing as "perfect"--and it feels better to be true to herself, instead of trying to please others"--
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"Shohoku advances to the final four in their prefecture, but the team they face next, Shoyo, boasts one of the tallest squads around. Hoping to capitalize on his uncanny rebounding skills, Coach Anzai places Sakuragi in the starting five, but the Shohoku boys struggle against their opponents' marked height advantage. Miyagi's speed and Rukawa's finesse help their team chip away at Shoyo's lead, but with Akagi being outplayed at center, a Shohoku victory...
Author
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English
Description
"Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the clock, Shohoku will need to deliver, and fast ..."--P. [4] of cover.
19) Double scribble
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Diego "Clutch" Rivera was the hero of his school's basketball team last year, but this season things have not started well, and Diego is losing his confidence--but with some help from his dad, and a friend who gives him a sketchbook and suggests that he draw his feelings, he starts to rediscover the fun in basketball.
20) Jugada doble
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"Diego . . . Rivera was the hero of his school's basketball team last year, but this season things have not started well, and Diego is losing his confidence--but with some help from his dad, and a friend who gives him a sketchbook and suggests that he draw his feelings, he starts to rediscover the fun in basketball"--Provided by publisher.