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"A time-traveling trip through a whole world of art. Even before they could write, people have always told stories with pictures and sculptures. And though art is universal, the story we know about it is not. Join two young adventurers on a truly global journey through thousands of years of art history. Discover treasure in Ancient Greece, marvel at bronze sculptures in Benin, decode messages hidden in Frida Kahlo's self-portraits, and think about...
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"Who gets to leave a legacy? 1985. Anita de Monte, a rising star in the art world, is found dead in New York City; her tragic death is the talk of the town. Until it isn't. By 1998 Anita's name has been all but forgotten - certainly by the time Raquel, a third-year art history student is preparing her final thesis. On College Hill, surrounded by progeny of film producers, C-Suite executives, and international art-dealers, most of whom float through...
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Volume 4 of the art gallery of Paulo Teles (or Yonami). He has worked as a manager, leading a team of almost 40 artists, illustrating for NBA and NFL teams like the Boston Celtics, designing album covers for the future funk band Dr. Justice & the Smooth Operators and the progressive rock band - Dead Venus. He has also worked for publishers such as Marvel , Capstone, Glyph Productions, Galaxy Graphix, Dynamite, Titan Comics, TidalWave, and DC. In...
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"A lushly drawn drama of Pablo Picasso's muses, the secret love affairs that inspired some of his greatest works, and the enduring influence of love and art Alana Olson always felt connected to Pablo Picasso. Sure, as a recently graduated art historian and aspiring writer in 1950s New York, Alana was bound to encounter the most renowned artist of the era, but it was her late Italian mother's particular fascination with the man that inspired Alana's...
6) Artifice
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Isa de Smit grew up in her parents' art gallery in Amsterdam, but in the middle of the war she survives by selling fake paintings to the Nazis while trying to help her friend, Truus, smuggle Jewish babies to safety--but in 1943 it is hard to know who to trust.
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Worlds of Amano provides a rare look inside the creative process of one of the most influential popular-culture artists working in Japan in the last thirty years. Originally published in France, Worlds of Amano presents a unique overview of Yoshitaka Amano's diverse work. This vast introduction allows one to take in the full measure of the immense talent of this famous Japanese illustrator, who is so well known for his designs of the Final Fantasy...
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Signs of Hope is a picture book biography of groundbreaking artist, teacher, and Catholic nun Corita Kent from critically acclaimed author Mara Rockliff, with stunning full-color art from Caldecott Honor winner Melissa Sweet.
Let Corita teach you how to see the world in a whole new way!
Sister Corita Kent, the "pop art nun," burst onto the 1960s art scene with splashes of color and ad slogans transformed...
Let Corita teach you how to see the world in a whole new way!
Sister Corita Kent, the "pop art nun," burst onto the 1960s art scene with splashes of color and ad slogans transformed...
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Presents step-by-step projects for taking old scrap things--like extra silverware, metal things in a junk drawer, and old tools--and turning them into spooky creature decorations and figures. Creepy creatures include dinosaurs, aliens and their spaceship, and a spider out of a short metal can.
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An oversized full-color hardcover that celebrates fifteen years of the iconic Assassin's Creed video game saga!
Discover the genesis of each Assassin's Creed game and get an insider's look at the efforts that went into creating one the biggest franchises in the video game industry.
In observance of Assassin's Creed's fifteen-year anniversary, Ubisoft and Dark Horse Books have teamed up to create an extensive examination into the creation of...
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Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic--Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world....
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"The New York Times bestselling author of Cork Dork takes readers on another fascinating, hilarious, and revelatory journey--this time burrowing deep inside the impassioned, secretive world of art and artists. An award-winning journalist obsessed with obsession, Bianca Bosker's existence was upended when she wandered into the art world--and couldn't look away. Intrigued by artists who hyperventilate around their favorite colors and art fiends who...
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This documentary examines the life and work of famed artist and sculptor Harry Weber, who is regarded as one of, if not the best, in-motion sculptor in the world today. Best known for his historical and sports figures, Weber has created some of the most famous sports statues in existence including the Bobby Orr Statue in Boston, all of the St. Louis Cardinal statues out front of Busch Stadium as well as statues in two other Major League Stadiums,...
17) We can draw cats
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"Cats are some of the oldest-known companions to humans. . . . This book explores different breeds of modern cats as well as their ancestors. . . . As they learn fun facts about cats, readers will also follow step-by-step instructions to draw their own cats"--Provided by publisher.
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Internal Wilderness is part of an ongoing project looking at landscape and memory - our relationship with the environment, effects we have on the world and space around us, and in turn its profound effect on our own memory and emotions. On each page, illustrator Claire Scully presents an entire world that stems from a childhood memory or a future desire. Beautifully produced, this mesmerising book will take you deep into the landscapes Scully creates....
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Desolation Wilderness is part of an ongoing project looking at landscape and memory - our relationship with the environment, effects we have on the world and space around us and in turn its profound affect on our own memory and emotions. Each of these landscapes is a starting point to a much bigger adventure that strives to answer the question of what lays beyond the horizon. This book is the second part of a series that began in Internal Wilderness,...
20) We can draw dogs
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"Introduces readers to different dog breeds and their histories. They'll learn what each breed was used for in the past, and how they use their skills and senses today. . . . Instructions are provided step by step so young artists can draw their own dogs"--Provided by publisher.