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Nicolas Calva has Caesar's magic bulla, the Malice of Mars, and he has hidden the dangerous Jupiter Stone, but he still has to find a way to defeat The Mistress, a dragon who contains the soul of the vestalis Atroxia, and who hates Rome, and save his mother and friends, and maybe even the Empire itself--and he is troubled by his sneaking sympathy for Atroxia, who was unjustly condemned.
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When Nic, a slave in the mines outside of Rome, is forced to enter a sealed cavern containing lost treasures of Julius Caesar, he finds himself in possession of an ancient amulet filled with magic once reserved for the Gods, and becomes the center of a conspiracy to overthrow the emperor and destroy Rome.
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Jack and his friends head to the Gardens of Babylon continuing their quest to find seven pieces of Atlantis' power that were hidden long ago and that will, if returned to Atlantis, save them from certain death due to the genetic abnormality that also gives them superior abilities.
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"It's been two months since the Kaplan family hunted down the Serpens relic, but when the evil Galina Krause suddenly and violently reappears, Wade, Darrell, Lily, and Becca have no choice but to face her again. Now they must race to find an artifact said to be crafted by Leonardo da Vinci himself--perhaps the strangest Guardian of all. Along the way, they uncover another layer to Galina's sinister endgame . . . and there might not be enough time...
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"Wade, Lily, Darrell, and Becca fly from Texas to Germany for the funeral of an old family friend. But instead of just paying their respects, they wind up on a dangerous, mind-blowing quest to unlock an ancient, guarded secret that could destroy the fate of the world"--
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Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. To thwart the Sphinx's designs and find a safe home for the five artifacts, Kendra, Seth, and the Knights of the Dawn must venture far beyond the walls of Fablehaven in...