Video games and Esports : the growing world of gamers
(Book)

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Published
New York, NY : Lucent Press, 2020.
Status
Cameron College Prep - Teen Non-Fiction
794.8 Mal
1 available
Donelson Middle - Teen Non-Fiction
794.8 Mal
1 available
East Nashville Magnet High - Teen Non-Fiction
794.8 Mal
1 available

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LocationCall NumberStatus
Cameron College Prep - Teen Non-Fiction794.8 MalOn Shelf
Donelson Middle - Teen Non-Fiction794.8 MalOn Shelf
East Nashville Magnet High - Teen Non-Fiction794.8 MalOn Shelf
Glencliff High - Teen Non-Fiction794.8 MalOn Shelf
James Lawson High - Teen Non-Fiction794.8 MalOn Shelf
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Published
New York, NY : Lucent Press, 2020.
Format
Book
Physical Desc
104 pages : illustrations (chiefly color) ; 24 cm.
Language
English

Notes

General Note
"Portions of this book originally appeared in Video games by Hal Marcovitz."
Bibliography
Includes bibliographical references and index.
Description
Presents a brief history of video games and surveys the rise of "gamer" culture and how and why electronic sports, or esports, have become so popular a pastime. Warns against the negatives of gaming, such as addiction, and forecasts the future of video games.
Target Audience
7-10.

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Citations

APA Citation, 7th Edition (style guide)

Maley, M. (2020). Video games and Esports: the growing world of gamers . Lucent Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Maley, Michael. 2020. Video Games and Esports: The Growing World of Gamers. Lucent Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Maley, Michael. Video Games and Esports: The Growing World of Gamers Lucent Press, 2020.

MLA Citation, 9th Edition (style guide)

Maley, Michael. Video Games and Esports: The Growing World of Gamers Lucent Press, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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