Video games and Esports : the growing world of gamers
(Book)

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Published
New York, NY : Lucent Press, 2020.
Rating
7-10.
Status
Cameron College Prep - Teen Non-Fiction
794.8 Mal
1 available
Donelson Middle - Teen Non-Fiction
794.8 Mal
1 available
East Nashville Magnet High - Teen Non-Fiction
794.8 Mal
1 available

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LocationCall NumberStatus
Cameron College Prep - Teen Non-Fiction794.8 MalOn Shelf
Donelson Middle - Teen Non-Fiction794.8 MalOn Shelf
East Nashville Magnet High - Teen Non-Fiction794.8 MalOn Shelf
Glencliff High - Teen Non-Fiction794.8 MalOn Shelf
Hillwood High - Teen Non-Fiction794.8 MalOn Shelf
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More Details

Format
Book
Physical Desc
104 pages : illustrations (chiefly color) ; 24 cm.
Language
English
ISBN
9781534568204 (lib. bdg.), 1534568204 (lib. bdg.)

Notes

General Note
"Portions of this book originally appeared in Video games by Hal Marcovitz."
Bibliography
Includes bibliographical references and index.
Description
Presents a brief history of video games and surveys the rise of "gamer" culture and how and why electronic sports, or esports, have become so popular a pastime. Warns against the negatives of gaming, such as addiction, and forecasts the future of video games.
Target Audience
7-10.

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Citations

APA Citation, 7th Edition (style guide)

Maley, M. (2020). Video games and Esports: the growing world of gamers . Lucent Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Maley, Michael. 2020. Video Games and Esports: The Growing World of Gamers. New York, NY: Lucent Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Maley, Michael. Video Games and Esports: The Growing World of Gamers New York, NY: Lucent Press, 2020.

MLA Citation, 9th Edition (style guide)

Maley, Michael. Video Games and Esports: The Growing World of Gamers Lucent Press, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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