Video games and youth
(Book)
Author
Published
San Diego : ReferencePoint Press, Inc., 2015.
Rating
Grade 9 to 12.
Status
Antioch High - Teen Non-Fiction
794.8 NAK
1 available
794.8 NAK
1 available
Cane Ridge High - Teen Non-Fiction
794.8 NAK
1 available
794.8 NAK
1 available
Maplewood High - Teen Non-Fiction
794.8 NAK
1 available
794.8 NAK
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Antioch High - Teen Non-Fiction | 794.8 NAK | On Shelf |
Cane Ridge High - Teen Non-Fiction | 794.8 NAK | On Shelf |
Maplewood High - Teen Non-Fiction | 794.8 NAK | On Shelf |
Overton High - Teen Non-Fiction | 794.8 NAK | On Shelf |
More Details
Format
Book
Physical Desc
80 pages : color illustrations ; 25 cm.
Language
English
Notes
Bibliography
Includes bibliographical references and index.
Description
Explores the effect video games have on children, looking at health, learning, and violence.
Target Audience
Grade 9 to 12.
Target Audience
7-12.
Target Audience
7.0.
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Citations
APA Citation, 7th Edition (style guide)
Nakaya, A. C. (2015). Video games and youth . ReferencePoint Press, Inc..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Nakaya, Andrea C., 1976-. 2015. Video Games and Youth. San Diego: ReferencePoint Press, Inc.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Nakaya, Andrea C., 1976-. Video Games and Youth San Diego: ReferencePoint Press, Inc, 2015.
MLA Citation, 9th Edition (style guide)Nakaya, Andrea C. Video Games and Youth ReferencePoint Press, Inc., 2015.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.