Fun Inc. : why gaming will dominate the twenty-first century
(Book)
Copies
Location | Call Number | Status |
---|---|---|
Main Library - Adult Non-Fiction | 338.761 C4929f | On Shelf |
Description
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More Details
Published
New York, NY : Pegasus Books, 2010.
Format
Book
Physical Desc
xiii, 258 pages ; 25 cm.
Language
English
Notes
General Note
Originally published: London : Virgin, 2010.
Bibliography
Includes bibliographical references (p. 235-242) and index.
Description
Offers an assessment of the successes, misconceptions, and future implications involved in the rapidly growing gaming industry as it continues to influence the world.
Citations
APA Citation, 7th Edition (style guide)
Chatfield, T. (2010). Fun Inc.: why gaming will dominate the twenty-first century (1st Pegasus Books cloth ed.). Pegasus Books.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Chatfield, Tom, 1980-. 2010. Fun Inc.: Why Gaming Will Dominate the Twenty-first Century. New York, NY: Pegasus Books.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Chatfield, Tom, 1980-. Fun Inc.: Why Gaming Will Dominate the Twenty-first Century New York, NY: Pegasus Books, 2010.
Harvard Citation (style guide)Chatfield, T. (2010). Fun inc.: why gaming will dominate the twenty-first century. 1st Pegasus Books cloth ed. New York, NY: Pegasus Books.
MLA Citation, 9th Edition (style guide)Chatfield, Tom. Fun Inc.: Why Gaming Will Dominate the Twenty-first Century 1st Pegasus Books cloth ed., Pegasus Books, 2010.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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