Gaming
(eBook)

Book Cover
Average Rating
Published
Philadelphia : Mason Crest, [2022].
Rating
7-12.
Status

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More Details

Format
eBook
Language
English
ISBN
9781422272916, 1422272915

Notes

Bibliography
Includes bibliographical references and index.
Description
Explores the way STEAM principles are utilized in the video game industry, from creating an artistic concept, to coding the game, to making the graphics come to life, and finally to the computer engineering needed to make the game function.
Target Audience
7-12.
System Details
Mode of access: World Wide Web.
Local note
eBook.
Local note
MackinVIA eBook.

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Citations

APA Citation, 7th Edition (style guide)

Havelka, J. (2022). Gaming . Mason Crest.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Havelka, Jacqueline. 2022. Gaming. Philadelphia: Mason Crest.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Havelka, Jacqueline. Gaming Philadelphia: Mason Crest, 2022.

MLA Citation, 9th Edition (style guide)

Havelka, Jacqueline. Gaming Mason Crest, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
0d2eda6d-edb8-e6c4-1507-0984a5a38b5a-eng
Go To Grouped Work View in Staff Client

Grouping Information

Grouped Work ID0d2eda6d-edb8-e6c4-1507-0984a5a38b5a-eng
Full titlegaming
Authorhavelka jacqueline
Grouping Categorybook
Last Update2022-09-18 22:26:36PM
Last Indexed2022-09-27 23:03:12PM

Book Cover Information

Image Sourcesyndetics
First LoadedJul 28, 2022
Last UsedSep 28, 2022

Marc Record

First Detected Aug 10, 2022 10:06:50 PM
Last File Modification Time Aug 10, 2022 10:06:50 PM

MARC Record

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5050 |a Science in gaming -- Technology in gaming -- Engineering in gaming -- Art in gaming -- Mathematics in gaming.
520 |a Explores the way STEAM principles are utilized in the video game industry, from creating an artistic concept, to coding the game, to making the graphics come to life, and finally to the computer engineering needed to make the game function.
5212 |a 7-12.
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590 |a eBook.
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650 0 |a Video games in education.
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