The eye of minds
(eBook)

Book Cover
Average Rating
5 star
 
(7)
4 star
 
(3)
3 star
 
(1)
2 star
 
(0)
1 star
 
(0)
Published
New York : Delacorte Press, [2013].
Rating
5.5.
Status
MackinVIA
Description
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More Details
Format:
eBook
Language:
English
ISBN:
9780375984631, 0375984631
Reading Level:
UG
Level 5.5, 11 Points
Lexile measure:
790

Notes

Citation/References
Horn Book Guide,,4/2014
Citation/References
Library Media Connection,,5/2014
Citation/References
Publishers Weekly,,8/26/2013
Citation/References
School Library Journal,,9/2013
Description
In the future video games are played on the VirtNet, a virtual world which offers fully integrated mind and body immersion. Michael is a gamer and also a hacker--because it is more fun to break the game world's rules. When another hacker finds a way to hold people hostage inside the VirtNet, while their bodies slowly die in the real world, the government hires Michael to become their counter-hacker and figure out the hostage-taker's motives. However, to do that Michael will have to go off the VirtNet grid into a confusing maze of virtual underworlds, where the mind makes the body vulnerable.
Target Audience
5.5.
Target Audience
7-12.
Target Audience
790,Lexile.
Study Program Information
Accelerated Reader AR-ATOS,UG,5.5,11.0,161177.
Study Program Information
Reading Counts RC,5.2,18.0,61243.
System Details
Mode of access: World Wide Web.
Local note
eBook.
Local note
MackinVIA eBook.
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Citations
APA Citation (style guide)

Dashner, J. (2013). The eye of minds. New York: Delacorte Press.

Chicago / Turabian - Author Date Citation (style guide)

Dashner, James, 1972-. 2013. The Eye of Minds. New York: Delacorte Press.

Chicago / Turabian - Humanities Citation (style guide)

Dashner, James, 1972-, The Eye of Minds. New York: Delacorte Press, 2013.

MLA Citation (style guide)

Dashner, James. The Eye of Minds. New York: Delacorte Press, 2013. Web.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
68052ab7-5757-ba05-62c7-5e91ec75ffd3
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Grouping Information

Grouped Work ID68052ab7-5757-ba05-62c7-5e91ec75ffd3
Full titleeye of minds
Authordashner james
Grouping Categorybook
Last Update2021-06-16 22:08:29PM
Last Indexed2021-06-16 22:15:51PM

Book Cover Information

Image Sourcesyndetics
First LoadedJan 15, 2021
Last UsedApr 18, 2021

Marc Record

Last File Modification Time Jun 16, 2021 10:15:51 PM

MARC Record

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520 |a In the future video games are played on the VirtNet, a virtual world which offers fully integrated mind and body immersion. Michael is a gamer and also a hacker--because it is more fun to break the game world's rules. When another hacker finds a way to hold people hostage inside the VirtNet, while their bodies slowly die in the real world, the government hires Michael to become their counter-hacker and figure out the hostage-taker's motives. However, to do that Michael will have to go off the VirtNet grid into a confusing maze of virtual underworlds, where the mind makes the body vulnerable.
5210 |a 5.5.
5212 |a 7-12.
5218 |a 790 |b Lexile.
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5260 |a Reading Counts RC |c 5.2 |d 18.0 |z 61243.
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588 |a Description based on book record.
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