Game over, Super Rabbit Boy!
(eBook)
Description
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Copies
MackinVIA
More Details
Format
eBook
Language
English
ISBN
9781338035254, 1338035258
Reading Level
LG
Level 2.9, 1 Points
Level 2.9, 1 Points
Lexile measure
530
Notes
Citation/References
Booklist,,11/1/2016
Citation/References
Horn Book Guide,,10/2017
Citation/References
School Library Journal,,11/2016
Description
When King Viking and his evil robot army attack Animal Town, and kidnap Singing Dog, it is up to Super Rabbit Boy, with some help from Sunny and his video game console, to save the day.
Target Audience
2.9.
Target Audience
1-3.
Target Audience
530,Lexile.
Study Program Information
Accelerated Reader AR-ATOS,LG,2.9,0.5,187763.
Study Program Information
Reading Counts RC,3.1,2.0,69792.
System Details
Mode of access: World Wide Web.
Local note
eBook.
Local note
MackinVIA eBook.
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Citations
APA Citation, 7th Edition (style guide)
Flintham, T. (2017). Game over, Super Rabbit Boy! . Branches/Scholastic Inc..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Flintham, Thomas. 2017. Game Over, Super Rabbit Boy!. New York: Branches/Scholastic Inc.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Flintham, Thomas. Game Over, Super Rabbit Boy! New York: Branches/Scholastic Inc, 2017.
MLA Citation, 9th Edition (style guide)Flintham, Thomas. Game Over, Super Rabbit Boy! Branches/Scholastic Inc., 2017.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.