The economics of a video game
(eBook)

Book Cover
Average Rating
Published:
New York, New York : Crabtree Publishing Company, [2014].
Format:
eBook
Physical Desc:
1 online resource (48 pages) : color illustrations.
Lexile measure:
1030L
Rating:
6.4.
Status:
MackinVIA
Description

Explores the way video game designers and companies make a profit on different kinds of games, from console and computer games to hand-held and app games.

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More Details
Language:
English
ISBN:
9781427179845, 1427179840
Lexile measure:
1030
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Citations
APA Citation (style guide)

Hulick, K. (2014). The economics of a video game. New York, New York: Crabtree Publishing Company.

Chicago / Turabian - Author Date Citation (style guide)

Hulick, Kathryn. 2014. The Economics of a Video Game. New York, New York: Crabtree Publishing Company.

Chicago / Turabian - Humanities Citation (style guide)

Hulick, Kathryn, The Economics of a Video Game. New York, New York: Crabtree Publishing Company, 2014.

MLA Citation (style guide)

Hulick, Kathryn. The Economics of a Video Game. New York, New York: Crabtree Publishing Company, 2014. Web.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
347ef693-bf9d-5010-3694-2f69d7480f84
Go To GroupedWork
Last File Modification TimeDec 21, 2018 11:35:19 PM
Last Grouped Work Modification TimeJan 01, 2020 11:21:35 PM

MARC Record

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020 |a 9781427179845
020 |a 1427179840
040 |a MnBnMLM|b eng|c MnBnMLM|e rda|d MnBnMLM
05004|a HD9993.E452|b H85 2014
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092 |a 338.4 Hul
1001 |a Hulick, Kathryn,|e author.
24514|a The economics of a video game /|c Kathryn Hulick.
264 1|a New York, New York :|b Crabtree Publishing Company,|c [2014]
300 |a 1 online resource (48 pages) :|b color illustrations.
336 |a text|2 rdacontent
337 |a computer|2 rdamedia
338 |a online resource|2 rdacarrier
4901 |a Economics of entertainment
504 |a Includes bibliographical references and index.
5050 |a Videonomics -- Video game industry -- From idea to development -- Building a world -- Release day -- Selling the game -- The future of games.
520 |a Explores the way video game designers and companies make a profit on different kinds of games, from console and computer games to hand-held and app games.
5210 |a 6.4.
5212 |a 5-8.
5218 |a 1030|b Lexile.
5260 |a Accelerated Reader AR-ATOS|b MG|c 6.4|d 1.0|z 166167.
538 |a Mode of access: World Wide Web.
588 |a Description based on book record.
590 |a eBook.
590 |a MackinVIA eBook.
650 0|a Video games|x Economic aspects.
650 0|a Video games industry.
655 0|a Electronic books.
830 0|a Economics of entertainment.
85640|y Click here to open|u http://NASHVILLE.mackinvia.com/3597240
94910|b MK10155128|c 338.4 Hul|h 62242|l YNF|m EBOOK|p 30.60