The economics of a video game
(eBook)

Book Cover
Average Rating
Published
New York, New York : Crabtree Publishing Company, [2014].
Rating
6.4.
Status

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More Details

Format
eBook
Language
English
ISBN
9781427179845, 1427179840
Reading Level
MG
Level 6.4, 1 Points
Lexile measure
1030

Notes

Bibliography
Includes bibliographical references and index.
Description
Explores the way video game designers and companies make a profit on different kinds of games, from console and computer games to hand-held and app games.
Target Audience
6.4.
Target Audience
5-8.
Target Audience
1030,Lexile.
Study Program Information
Accelerated Reader AR-ATOS,MG,6.4,1.0,166167.
System Details
Mode of access: World Wide Web.
Local note
eBook.
Local note
MackinVIA eBook.

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Citations

APA Citation, 7th Edition (style guide)

Hulick, K. (2014). The economics of a video game . Crabtree Publishing Company.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Hulick, Kathryn. 2014. The Economics of a Video Game. New York, New York: Crabtree Publishing Company.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Hulick, Kathryn. The Economics of a Video Game New York, New York: Crabtree Publishing Company, 2014.

MLA Citation, 9th Edition (style guide)

Hulick, Kathryn. The Economics of a Video Game Crabtree Publishing Company, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
347ef693-bf9d-5010-3694-2f69d7480f84-eng
Go To Grouped Work View in Staff Client

Grouping Information

Grouped Work ID347ef693-bf9d-5010-3694-2f69d7480f84-eng
Full titleeconomics of a video game
Authorhulick kathryn
Grouping Categorybook
Last Update2022-06-13 22:40:05PM
Last Indexed2022-12-04 03:14:21AM

Book Cover Information

Image Sourcesyndetics
First LoadedJan 23, 2022
Last UsedNov 5, 2022

Marc Record

First Detected Oct 28, 2014 12:00:00 AM
Last File Modification Time Aug 16, 2021 09:58:24 PM

MARC Record

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336 |a text |2 rdacontent
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338 |a online resource |2 rdacarrier
4901 |a Economics of entertainment
504 |a Includes bibliographical references and index.
5050 |a Videonomics -- Video game industry -- From idea to development -- Building a world -- Release day -- Selling the game -- The future of games.
520 |a Explores the way video game designers and companies make a profit on different kinds of games, from console and computer games to hand-held and app games.
5210 |a 6.4.
5212 |a 5-8.
5218 |a 1030 |b Lexile.
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538 |a Mode of access: World Wide Web.
588 |a Description based on book record.
590 |a eBook.
590 |a MackinVIA eBook.
650 0 |a Video games |x Economic aspects.
650 0 |a Video games industry.
655 0 |a Electronic books.
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