The economics of a video game

Book Cover
Average Rating
Published:
New York, New York : Crabtree Publishing Company, [2014].
Format:
eBook
Physical Desc:
1 online resource (48 pages) : color illustrations.
Reading Level:
IL: MG - BL: 6.4 - AR Pts: 1
Lexile measure:
1030L
Rating:
6.4.
Status:
MackinVIA
Description
The video game is fresh out of the packaging--but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game.
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Language:
English
ISBN:
9781427179845, 1427179840
Reading Level:
MG
Level 6.4, 1 Points
Lexile measure:
1030

Notes

Bibliography
Includes bibliographical references and index.
Description
Explores the way video game designers and companies make a profit on different kinds of games, from console and computer games to hand-held and app games.
Target Audience
6.4.
Target Audience
5-8.
Target Audience
1030,Lexile.
Study Program Information
Accelerated Reader AR-ATOS,MG,6.4,1.0,166167.
System Details
Mode of access: World Wide Web.
Local note
eBook.
Local note
MackinVIA eBook.
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Citations
APA Citation (style guide)

Hulick, K. (2014). The economics of a video game. New York, New York: Crabtree Publishing Company.

Chicago / Turabian - Author Date Citation (style guide)

Hulick, Kathryn. 2014. The Economics of a Video Game. New York, New York: Crabtree Publishing Company.

Chicago / Turabian - Humanities Citation (style guide)

Hulick, Kathryn, The Economics of a Video Game. New York, New York: Crabtree Publishing Company, 2014.

MLA Citation (style guide)

Hulick, Kathryn. The Economics of a Video Game. New York, New York: Crabtree Publishing Company, 2014.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
347ef693-bf9d-5010-3694-2f69d7480f84
Go To Grouped Work View in Staff Client
Last File Modification Time Dec 21, 2018 11:35:19 PM
Last Grouped Work Modification Time May 03, 2019 11:11:59 PM

MARC Record

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1001 |a Hulick, Kathryn, |e author.
24514 |a The economics of a video game / |c Kathryn Hulick.
264 1 |a New York, New York : |b Crabtree Publishing Company, |c [2014]
300 |a 1 online resource (48 pages) : |b color illustrations.
336 |a text |2 rdacontent
337 |a computer |2 rdamedia
338 |a online resource |2 rdacarrier
4901 |a Economics of entertainment
504 |a Includes bibliographical references and index.
5050 |a Videonomics -- Video game industry -- From idea to development -- Building a world -- Release day -- Selling the game -- The future of games.
520 |a Explores the way video game designers and companies make a profit on different kinds of games, from console and computer games to hand-held and app games.
5210 |a 6.4.
5212 |a 5-8.
5218 |a 1030 |b Lexile.
5260 |a Accelerated Reader AR-ATOS |b MG |c 6.4 |d 1.0 |z 166167.
538 |a Mode of access: World Wide Web.
588 |a Description based on book record.
590 |a eBook.
590 |a MackinVIA eBook.
650 0 |a Video games |x Economic aspects.
650 0 |a Video games industry.
655 0 |a Electronic books.
830 0 |a Economics of entertainment.
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94910 |b MK10155128 |c 338.4 Hul |h 62242 |l YNF |m EBOOK |p 30.60