Video games and youth

Book Cover
Average Rating
San Diego, CA : ReferencePoint Press, Inc., [2015].
Physical Desc:
1 online resource (80 pages) : color illustrations.
Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth.
Also in This Series
More Like This
More Details
9781601527516, 1601527519
Reviews from GoodReads
Loading GoodReads Reviews.

No Tags, Be the first to tag this record!

APA Citation (style guide)

Nakaya, A. C. (2015). Video games and youth. San Diego, CA: ReferencePoint Press, Inc.

Chicago / Turabian - Author Date Citation (style guide)

Nakaya, Andrea C., 1976-. 2015. Video Games and Youth. San Diego, CA: ReferencePoint Press, Inc.

Chicago / Turabian - Humanities Citation (style guide)

Nakaya, Andrea C., 1976-, Video Games and Youth. San Diego, CA: ReferencePoint Press, Inc, 2015.

MLA Citation (style guide)

Nakaya, Andrea C. Video Games and Youth. San Diego, CA: ReferencePoint Press, Inc, 2015. Web.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
Go To GroupedWork
Last File Modification TimeDec 21, 2018 11:35:21 PM
Last Grouped Work Modification TimeDec 16, 2019 11:15:03 PM

MARC Record

LEADER01922nam a2200469 i 4500
006m    jo  d        
007cr cnu---unuuu
008150109s2015    caua   jsb    001 0 eng d
020 |a 9781601527516
020 |a 1601527519
040 |a MnBnMLM|b eng|c MnBnMLM|e rda|d MnBnMLM
05004|a HQ784.V53|b N35 2015
08204|a 794.8/083|2 23
092 |a 794.8 Nak
1001 |a Nakaya, Andrea C.,|d 1976-|e author.
24510|a Video games and youth /|c Andrea C. Nakaya.
264 1|a San Diego, CA :|b ReferencePoint Press, Inc.,|c [2015]
300 |a 1 online resource (80 pages) :|b color illustrations.
336 |a text|b txt|2 rdacontent
337 |a computer|2 rdamedia
338 |a online resource|2 rdacarrier
4901 |a Video games and society
504 |a Includes bibliographical references and index.
5050 |a Introduction : a favorite pastime -- Video games research -- Violent game play -- Video games and health -- Games and learning -- Regulation of video games.
5103 |a Library Media Connection,|b 3/2015
5103 |a School Library Journal,|b 1/2015
520 |a Explores the effect video games have on children and the risks they face by playing for long periods of time, with the types of games they play, and their lack of physical and social activities.
5212 |a 7-12.
538 |a Mode of access: World Wide Web.
588 |a Description based on book record and eBook viewed on January 9, 2015.
590 |a eBook.
590 |a MackinVIA eBook.
650 0|a Video games and children.
650 1|a Video games.
655 0|a Electronic books.
830 0|a Video games and society.
85640|y Click here to open|u
94910|b MK10154876|c 794.8 Nak|h 6C497|l YNF|m EBOOK|p 29.95
94910|b MK10155555|c 794.8 Nak|h 62242|l YNF|m EBOOK|p 29.95