How do video games affect society?
(eBook)

Book Cover
Average Rating
Published:
San Diego, California : ReferencePoint Press, [2015].
Format:
eBook
Physical Desc:
1 online resource (80 pages) : color illustrations.
Rating:
7-12.
Status:
MackinVIA
Description

Discusses the effects of video games on players and society, including physical and social costs and benefits of gaming, video game addiction, and whether there is a link between video games and violent behavior. Includes source notes, a list of additional resources, and an index.

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Language:
English
ISBN:
9781601527493, 1601527497
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Citations
APA Citation (style guide)

Netzley, P. D. (2015). How do video games affect society? San Diego, California: ReferencePoint Press.

Chicago / Turabian - Author Date Citation (style guide)

Netzley, Patricia D.. 2015. How Do Video Games Affect Society? San Diego, California: ReferencePoint Press.

Chicago / Turabian - Humanities Citation (style guide)

Netzley, Patricia D., How Do Video Games Affect Society? San Diego, California: ReferencePoint Press, 2015.

MLA Citation (style guide)

Netzley, Patricia D.. How Do Video Games Affect Society? San Diego, California: ReferencePoint Press, 2015. Web.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
733006a0-c379-0e22-90f9-f82e0b6db4bf
Go To GroupedWork
Last File Modification TimeDec 21, 2018 11:35:16 PM
Last Grouped Work Modification TimeAug 02, 2019 11:19:03 PM

MARC Record

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1001 |a Netzley, Patricia D.,|e author.
24510|a How do video games affect society? /|c Patricia D. Netzley.
264 1|a San Diego, California :|b ReferencePoint Press,|c [2015]
300 |a 1 online resource (80 pages) :|b color illustrations.
336 |a text|2 rdacontent
337 |a computer|2 rdamedia
338 |a online resource|2 rdacarrier
4901 |a Video games and society
504 |a Includes bibliographical references and index.
5050 |a Only a game? -- Physical costs and benefits -- Social costs and benefits -- Video game addiction -- Video games and violence.
5103 |a Library Media Connection,|b 3/2015
5103 |a School Library Journal,|b 1/2015
520 |a Discusses the effects of video games on players and society, including physical and social costs and benefits of gaming, video game addiction, and whether there is a link between video games and violent behavior. Includes source notes, a list of additional resources, and an index.
5212 |a 7-12.
538 |a Mode of access: World Wide Web.
588 |a Description based on book record.
590 |a eBook.
590 |a MackinVIA eBook.
650 0|a Video games|x Social aspects.
655 0|a Electronic books.
830 0|a Video games and society.
85640|y Click here to open|u http://NASHVILLE.mackinvia.com/3571680
94910|b MK10163425|c 794.8 Net|h 6I787|l YNF|m EBOOK|p 39.95