The First Rule of Torching: Cleanse with fire.
Josh is by far the best zombie Torcher around--at least, he is in his virtual-reality zombie-hunting game. Josh has quickly risen through the player ranks, relying on the skill, cunning, and agility of a real Torcher.
The Second Rule of Torching: Save all humans.
But luckily for Josh, zombies exist only in the virtual world. The real zombie war is now more than fifteen years in the past, and the battle to defeat the deadly epidemic that devastated his family--and millions of others--is the stuff of history lessons.
The Third Rule of Torching: You can't bring them back.
Charlie is the top-ranked player in the game. Since all the players are shrouded in anonymity, Josh never expects Charlie to be a girl--and he never expects the offer she makes him: to join the underground gaming league that takes the virtual-reality game off the screen and into the streets. Josh is thrilled. But the more involved he gets, the more he realizes that not everything is what it seems. Real blood is spilling, members of the team are disappearing, and the zombies in the game are acting strange. And then there's the matter of a mysterious drug called Z. . . .
Level 4.4, 8 Points
|Grouped Work ID||942d4217-d487-0385-6a09-cea8241d5a14|
|Grouping Author||ford michael thomas|
|Last Grouping Update||2019-01-17 23:03:37PM|
|Last Indexed||2019-01-16 23:40:52PM|
|author||Ford, Michael Thomas.|
|author_display||Ford, Michael Thomas|
|available_at_school||Antioch High, Hume-Fogg Magnet High, McGavock High, Nashville School of the Arts|
|detailed_location_school||Antioch High - Teen Fiction, Hume-Fogg High Magnet - Teen Fiction, McGavock High - Teen Fiction, Nashville School of the Arts - Teen Fiction|
|display_description||In the year 2032, after a virus that turned people into zombies has been eradicated, Josh is invited to join an underground gaming society, where the gamers hunt zombies and the action is more dangerous than it seems.|
|isbn||9780060737580, 9780060737597, 9780062043139|
|item_details||ils:CARL0000591113|B00529052|Hume-Fogg High Magnet - Teen Fiction|F FOR|||1|false|false|||||On Shelf||69450||, ils:CARL0000591113|FF00037034|McGavock High - Teen Fiction|F FOR|||1|false|false|||||On Shelf||6D532||, ils:CARL0000591113|QQ00118539|Nashville School of the Arts - Teen Fiction|F FOR|||1|false|false|||||On Shelf||62242||, ils:CARL0000591113|QQ00132644|Antioch High - Teen Fiction|F FOR|||1|false|false|||||On Shelf||60110||, overdrive:6477d02f-006e-4547-91ec-7a4555c0d0ff|-1|Online OverDrive Collection|Online OverDrive|eBook|eBook|1|false|true|OverDrive|||Adobe EPUB eBook,Kindle Book,OverDrive Read|Available Online|||||
|owning_location_school||Antioch High, Hume-Fogg Magnet High, McGavock High, Nashville School of the Arts|
|record_details||ils:CARL0000591113|Book|Books|1st ed.|English|HarperTeen,|2010.|276 p. ; 21 cm., overdrive:6477d02f-006e-4547-91ec-7a4555c0d0ff|eBook|eBook||English|HarperCollins|2011||
|subject_facet||Games -- Fiction, Role playing -- Fiction, Science fiction, Zombies. -- Fiction|
|title_full||Z, Z / Michael Thomas Ford|
|topic_facet||Games, Role playing, Science Fiction, Science fiction, Suspense, Young Adult Fiction, Zombies|