The wonderful worlds of a video game designer

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Publisher:
Varies, see individual formats and editions
Pub. Date:
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Language:
English
Reading Level:
IL: MG - BL: 5.3 - AR Pts: 0.5
Lexile measure:
880L
Description
The fantasy world that started out in your imagination is slowly coming to life. That new level is looking great on your computer screen. And after playing for hours, you have finally fixed the glitch with the battling blue ogres. It's all in a day's work for a video game designer! Get to Work with Science and Technology is a fascinating new series that introduces readers to the real-life applications of STEM subjects. In The Wonderful Worlds of a Video Game Designer, readers will discover how designers use their computer science skills and the latest technology to create the games people love to play. Told in a lively narrative style, this book includes firsthand accounts of how a video game is created, entertaining anecdotes, cool facts, and fantastic images of the step-by-step process of creating a game. Readers will also get the chance to try their hand at being a game designer with fun projects and activities.
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ISBN:
9781910549322
9781910549339
Reading Level:
MG
Level 5.3, 0.5 Points
Lexile measure:
880L
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Grouping Information

Grouped Work ID 8f30cff5-cbba-1cce-7792-298cb5c11b26
Grouping Title wonderful worlds of a video game designer
Grouping Author owen ruth
Grouping Category book
Last Grouping Update 2018-11-18 23:28:41PM
Last Indexed 2018-11-19 00:42:28AM

Solr Details

accelerated_reader_interest_level MG
accelerated_reader_point_value 0.5
accelerated_reader_reading_level 5.3
author Owen, Ruth, 1967-
author_display Owen, Ruth
available_at_school Stratford STEM High
collection_school Non-Fiction
detailed_location_school Stratford High - Teen Non-Fiction
display_description "Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover.
format_category_school Books, eBook
format_school Book, eBook
id 8f30cff5-cbba-1cce-7792-298cb5c11b26
isbn 9781910549322, 9781910549339
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itype_school , Book
last_indexed 2018-11-19T06:42:28.182Z
lexile_score 880
literary_form Non Fiction
literary_form_full Non Fiction
local_callnumber_school 794 OWE
owning_library_school Schools
owning_location_school Stratford STEM High
primary_isbn 9781910549322
publishDate 2015, 2016
record_details ils:CARL0000479760|Book|Books||English|Ruby Tuesday Books,|2016.|32 pages : color illustrations ; 26 cm., overdrive:c31c1f07-8020-4691-b706-c46eee52a34a|eBook|eBook||English|Ruby Tuesday Books|2015|
recordtype grouped_work
scoping_details_school
Bib IdItem IdGrouped StatusStatusLocally OwnedAvailableHoldableBookableIn Library Use OnlyLibrary OwnedHoldable PTypesBookable PTypesLocal Url
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ils:CARL0000479760 35192091203996 On Shelf On Shelf false true true false false false
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ils:CARL0000479760 35192091203988 Checked Out Checked Out false false true false false false
series Get to work with science and technology
series_with_volume Get to work with science and technology|
subject_facet Video games -- Design -- Juvenile literature
title_display The wonderful worlds of a video game designer
title_full The Wonderful Worlds of a Video Game Designer, The wonderful worlds of a video game designer / by Ruth Owen
title_short The wonderful worlds of a video game designer
title_sub
topic_facet Computer Technology, Design, Games, Juvenile Nonfiction, Video games