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Video games and youth

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Publisher:
ReferencePoint Press, Inc.,
Pub. Date:
Varies, see individual formats and editions
Language:
English
Description
Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series. Book jacket.
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ISBN:
9781601527509
9781601527516
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Grouping Information

Grouped Work ID 8c183a5b-3f61-837f-424e-b566df2d97e3
Full title video games and youth
Author nakaya andrea c
Grouping Category book
Last Update 2017-12-19 00:14:14AM
Last Indexed 2018-05-22 00:54:14AM

Solr Details

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author Nakaya, Andrea C., 1976-
author_display Nakaya, Andrea C
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display_description Explores the effect video games have on children, looking at health, learning, and violence.
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publishDate 2015
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series Video games and society
series_with_volume Video games and society|
subject_facet Electronic books, Games and activities, Video games, Video games and children
title_display Video games and youth
title_full Video games and youth / Andrea C. Nakaya, Video games and youth / by Andrea C. Nakaya
title_short Video games and youth
topic_facet Games and activities, Video games, Video games and children