Video games, violence, and crime

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Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series. Book jacket.
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ISBN:
9781601527523
9781601527530
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Grouped Work ID 78d51b6b-a305-290e-3672-c9cecaf40312
Grouping Title video games violence and crime
Grouping Author netzley patricia d
Grouping Category book
Last Grouping Update 2019-08-02 23:19:03PM
Last Indexed 2019-10-19 00:47:37AM

Solr Details

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display_description Explores the relationship between video games and violent crime.
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series Video games and society
series_with_volume Video games and society|
subject_facet Crime
Electronic books
Video games -- Social aspects
Violence
Violence in video games
title_display Video games, violence, and crime
title_full Video games, violence, and crime / Patricia D. Netzley
Video games, violence, and crime / by Patricia D. Netzley
title_short Video games, violence, and crime
topic_facet Crime
Social aspects
Video games
Violence
Violence in video games