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Video games, violence, and crime

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Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series. Book jacket.
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Grouping Information

Grouped Work ID 78d51b6b-a305-290e-3672-c9cecaf40312
Full title video games violence and crime
Author netzley patricia d
Grouping Category book
Last Update 2017-12-19 00:14:14AM
Last Indexed 2018-05-27 01:16:33AM

Solr Details

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author Netzley, Patricia D.,
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display_description Explores the relationship between video games and violent crime.
format_category_school Books, eBook
format_school Book, eBook
id 78d51b6b-a305-290e-3672-c9cecaf40312
isbn 9781601527523, 9781601527530
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publishDate 2015
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series Video games and society
series_with_volume Video games and society|
subject_facet Crime, Electronic books, Video games -- Social aspects, Violence, Violence in video games
title_display Video games, violence, and crime
title_full Video games, violence, and crime / Patricia D. Netzley, Video games, violence, and crime / by Patricia D. Netzley
title_short Video games, violence, and crime
topic_facet Crime, Social aspects, Video games, Violence, Violence in video games