Trevor Wall
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When HighRoller and his Fying Fish minions steal Mighty Ray’s magic eyeballs during an attack, Hidden Kingdom is in grave danger. TwinMasters uses their powers to create a storm of unequalled chaotic energy. As First Squad deploys, team members are amazed to learn that Mighty Ray is highly adept at fighting blind; he’s done it before. Now, ApeTrully must lead Mighty Ray and First Squad deep into the Monkey King’s temple, reveal the true source...
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When the Zebra Brothers dump trash in Big Green’s lake, the Stingray King mistakenly blames First Squad. Woo the Wise retrofits the Big Green recycling machine to clean up the mess, but nearly shreds the Stingrays instead of the trash. Lin Chung’s Harmonic Energy saves the fish from a dreadful end and Stingray King, as a measure of his gratitude, puts the Zebra Brothers on clean-up duty.
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After an ill-advised attack against Big Green, Seagull King and his ungainly son decide to join the rebel cause. Once inside the turtle shell base, the haughty Seagull King puts everyone down, including his princely offspring. Lin Chung takes the young gull under his own wing and teaches him to fight, which comes in handy as the Flying Squirrels are rampaging. Seagull Prince turns the tide of the battle and earns his father’s trust.
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When TwinMasters forces the Oyster-Ranha King to unleash chaos in the ocean’s “Trench of Lost Souls,” it creates a giant wave endangering a nearby island. Big Green sends Sammo and the Air Force to the rescue. But just as First Squad saves the animal inhabitants, Lady Green catches up with them to reveal that more trouble is brewing. To reach the Trench of Lost Souls before it drains the seas, they must call on the services of the Lantern Fish...
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After First Squad defeats the Lizards in battle, Lizard King offers to join Big Green and learn more about human behavior. Back at the base, Lin Chung quickly grows suspicious of the King’s true intentions. Turns out Lin Chung is right. While Lizard King is showing off his artistic capabilities, he literally photo-freezes everyone but Lin Chung and tries to turn them over to the TwinMasters.
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When Jumpy takes a heavy dose of Chaotic Energy during a battle with TwinMasters, his imagination literally comes to life. Whenever Jumpy sleeps, the monsters he dreams up come alive. Back at Big Green Woo must come up with a solution before the creatures escape and harm innocent citizens of Hidden Kingdom.
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The Commander of Darkness is at it again! He’s brewed a new potion and now can control dragons! During an airborne assault on Big Green, he kidnaps Mystique Sonia and takes her to his lair in the strange rock formations known as the Caves of Teipeto. First Squad and the Air Force deploy, and a hair-raising aerial battle ensues. Meanwhile, Mystique Sonia works some magic of her own - taming the dragons with her flute, and ultimately coming to her...
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HighRoller’s plot to overthrow TwinMasters is truly maniacal. Using the Zebra Bros. magic, he’s summons a Shadow Monster and lures First Squad to its home in the forest. During combat, the Monster steals each of the Squad members’ powers and brings them back to the East Citadel for HighRoller’s evil use. Now First Squad has to fight for their lives by using their wits alone, grappling the Zebras’ magic lanterns and casting a spell of reversal....
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When Woo the Wise comes up with a scientific cure for Mr. No Hands’ curse (when unbound, Mr. No Hands cannot stop tickling himself), Mr. No Hands proves to be an amazing fighter. As First Squad is called to battle an invincible Terra Cotta zombie army created by the Zebra Brothers lantern magic, Mr. No Hands’ abilities appear to be saving the day… until they get out of control.
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Mr. No Hands is fed up with Mighty Ray and Mystique Sonia’s inability to work together and decides it’s time they learned a real lesson about teamwork. He sends them off together to a far away canyon to retrieve the juice of the Grakka plant. However, unbeknownst to Mr. No Hands, TwinMasters has turned the ants of the canyon into monster beings and the two heroes fall into their trap. To survive, Ray and Sonia have to learn to really work together...
Author
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English
Description
When HighRoller and his Fying Fish minions steal Mighty Ray’s magic eyeballs during an attack, Hidden Kingdom is in grave danger. TwinMasters uses their powers to create a storm of unequalled chaotic energy. As First Squad deploys, team members are amazed to learn that Mighty Ray is highly adept at fighting blind; he’s done it before. Now, ApeTrully must lead Mighty Ray and First Squad deep into the Monkey King’s temple, reveal the true source...
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ApeTrully and First Squad investigate a call from villagers being swallowed up by the ground itself. Our heroes soon find themselves in an amazing underground cavern, at the castle of the wayward Star-Nosed Moles. The creatures quickly capture all but ApeTrully and Lin Chung. Together our heroes must save their team, free the villagers and, ultimately, the Moles from a giant falling stalactite.
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When the Zebra Brothers attack First Squad with a moonlight lantern spell, they turn the boys of First Squad into completely opposite versions of themselves. Not only are they now girls, they are girls with major complexes. Mystique Sonia is thrilled to finally have the guys understand her, until their lack self-confidence gets in the way of major battle with Crane King and his Origami Warriors.
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The always-scheming HighRoller manages to touch Lin Chung with a “Transference Scepter” - effectively transferring their personalities into each other’s bodies. Now HighRoller has total access to Big Green - but likewise, Lin Chung is now able to learn the weaknesses of the East Citadel and what TwinMasters fears the most - a harmonious energy alliance among the animals.
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HighRoller teams up with an evil inventor named Infinitum in yet another attempt at doing First Squad in once and for all. Turns out Infinitum is an old school mate and nemesis of Big Green’s Woo the Wise and would like nothing more than to exact revenge on the guy who got him kicked out of school for cheating. Infinitum uses Big Green’s Ground Hogs as the guinea pigs for his experiment, transforming them into hypnotized cyber-animals.
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When First Squad, ApeTrully and Crocodile King travel to the far North to investigate reports of animals and humans fleeing for their lives, they come across the work of TwinMasters. The villain has resurrected a T-Rex and, along with him, a Primitive Man. A battle ensues, but when Lin Chung saves the Croc King’s life, the Primitive Man switches sides — appreciating the close relationship between man and reptile — a mirror of his relationship...
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HighRoller steals a magical amulet that turns him into a monstrous, four-headed hydra. Capable of fighting with ice, air, fire and water - HighRoller attacks Big Green. In order to save their headquarters, First Squad draws HighRoller Hydra away - all the way to TwinMasters’ lair- where the two baddies face off. HighRoller comes inches away from meeting his doom, when First Squad manages to convince TwinMasters to spare his life.
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When the Lion King unwittingly brings a “virus” into Big Green, it quickly spreads. And, it’s a particularly creepy bug - it’s literally leeches. The slimy creatures can take on the form of whomever they touch creating a clone that’s under their control. All but Lin Chung are quickly under the Leech spell, but Lin Chung sees through the ruse and fights for the freedom of Big Green. But can he win the day without becoming a zombie version...
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Lin Chung is on high alert. He senses chaos is poised to destroy Hidden Kingdom. And this insight could only mean one thing: TwinMasters is preparing for an ultimate attack on Big Green. Fortunately, Woo the Wise has a design that just might provide the sort of firepower the rebels need. As the Heroes of Big Green work diligently to carry out Woo’s plans, HighRoller finds that TwinMasters is undergoing a strange metamorphosis.
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The Zebra Brothers have stolen a magical amulet from the Owl tribe. First Squad chases the bad boys down, but just as they were in reach, their turtle mounts poop out. Back at base, ApeTrully offers the turtles a much-needed break, but Mighty Ray, still infuriated, hurts their feelings. Feeling unloved the turtles leave and fall into HighRoller’s hands. He uses the Owl’s amulet to turn them into fire-breathing Mega-Turtles.