Harriet Hamsterbone is trying to be the perfect princess, but life at the royal palace is dull. When she learns from her parents that she is cursed to prick her finger on a hamster wheel at the age of twelve and fall into a deep slumber, Harriet believes she is invincible until that age and sets off on an adventure with her friend Mumfrey the quail. However, when things go wrong at home, she must find a prince to help her set things right.
"When a fairy godmouse forces Whiskerella to wear glass slippers and attend balls night after night in search of a happily ever after, it's up to Princess Harriet Hamsterbone to break the spell and save the day"--
"When Princess Harriet climbs an enormous beantalk, she finds an even bigger surprise--a giant rabbit is keeping a goose and a girl who is half-harp-half-hamster are prisoner, and it's up to Harriet to save the day"--
Nurk is a quiet homebody of a shrew. But when a mysterious plea for help arrives in the mail, he invokes the spirit of his fearless warrior-shrew grandmother, Surka, and sets off to find the sender. It seems the prince of the dragonflies has been kidnapped, and Nurk is his last hope for rescue. Such a mission would be daunting for even the biggest, baddest, and bravest of shrews, and Nurk is neither big nor bad, and only a little brave. But he does...