Brandon Mull
1) Wild born
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As a dark force engulfs the land, the fate of Erdas has fallen on the shoulders of four young strangers who each have forged a rare bond with their spirit beasts -- a bond that gives great powers to all of them.
2) Fablehaven
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When Kendra and Seth go to stay at their grandparents' estate, they discover that it is a sanctuary for magical creatures and that a battle between good and evil is looming.
3) Sky Raiders
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Whisked through a portal to The Outskirts, an in-between world, sixth-grader Cole must rescue his friends and find his way back home--before his existence is forgotten.
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All across the world, legends are appearing. Great Beasts -- once the most powerful beings in Erdas -- are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds. But a mysterious stranger is hunting these legends, just as they are reborn, and he's rushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. -- Publisher's...
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After Jason succeeds in finding a way back to Lyrian, he's immediately in more danger than ever. Meanwhile, Rachel and the others have made their own progress--as well as discovered new enemies. As the group ultimately rejoins, they strive to convince their most needed ally to join the war and form a rebellion strong enough to triumph against the emperor.
10) Rogue Knight
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When the hunt for his lost friends leads Cole Randolph to the kingdom of Elloweer, he and new friends Mira, Twitch, and Jace team up with the resistance movement to search for Mira's sister, Honor, but enemies abound and Cole and Mira must use a new kind of magic to protect themselves.
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Cursed by the Key of Forgetting, Seth has lost all memory of his past, and aligns with his new mentor, Ronodin. The dark unicorn takes him to the Phantom Isle, the secret gateway to the Under Realm. Though Seth is not formally a prisoner, Ronodin wants to use him and his shadow charmer powers for his own dark ends. Kendra's search for her brother will take her and Warren, Tanu, and Vanessa to Crescent Lagoon, a recently fallen dragon sanctuary. If...
12) Time jumpers
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Trapped in a world where magic is powerful and dreams are real, Cole and his friends are pushed to the limit as they make one final attempt to restore magic to the Outskirts and find their way back home.
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"The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest--the fulfillment of his pledge to the Singing Sisters. With only Calvin...
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"Very strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem early, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice, but is he a traitor? Inside the Quiet Box, Vanessa might have information...
15) Death weavers
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Cole and his friends finally reach the fourth of the five kingdoms, Necronum, land of the dead, where they confront unexpected dangers and meet new allies.
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Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. To thwart the Sphinx's designs and find a safe home for the five artifacts, Kendra, Seth, and the Knights of the Dawn must venture far beyond the walls of Fablehaven in...
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The magical preserve Fablehaven provides refuge to numerous mystical species: centaurs, trolls, satyrs, ogres, fairies, minotaurs, brownies, imps, nymphs, and many others. But some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.
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Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull.Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon — the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals...
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"As the war with the dragons intensifies, all eyes are turning to Titan Valley for help. A dragon sanctuary unlike any of the others, this one is home to enslaved dragons ruled by the powerful Giant Queen, one of the five monarchs of the magical world. In addition, it houses the arena for the Titan Games, a series of gladiator-style battles presided over by none other than Humbuggle, the demon who stole Seth's memories"--Dustjacket flap.