Dotti Enderle
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English
Description
Eleven-year-old, Lizzie is minding the family antique store while her grandpa naps on a spindly sofa. When Mrs. Larchmont and her poodle, Giselle, enter and begin their buying spree, they refuse to leave without bargaining for the one antique not for sale... Grandpa!
Lizzie is quite old enough to watch the family store, but can she handle rich Mrs. Larchmont with her pink suit, rhinestone glasses, towering hair and matching poodle?
As...
3) Tell no one!
Author
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English
Description
Ten-year-olds Malcolm and Dandy think their ghost-hunting days are over when they start fifth grade with the toughest teacher in their school, but Malcolm's photographs for the yearbook reveal that the school is haunted.
Author
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English
Description
"The exasperating Gingerbread Man, famous for leading a host of townsfolk and animals in a wild chase about the countryside, lives at 398.2 on the library shelves. But the Gingerbread Man is not the type of cookie that stays in one place for very long, and one day he just can't help himself. With a leap and a whoosh, he escapes the librarian's grasp, and the chase for the wily Gingerbread Man is on again!"--Dust jacket.
6) It creeps!
Author
Language
English
Description
Ten-year-old Malcolm and his best friend Dandy, armed with a ghost detector ordered from Beyond Belief magazine, make a late-night trip to a haunted house, despite the warnings of Malcolm's great-grandmother.
7) Draw!: 5
Author
Language
English
Description
When forced on a camp-out with their fathers, ten-year-olds Malcolm and Dandy seek the smelly ghost of notorious outlaw Wild Willy Wallace, who is believed to haunt his old hideout at Lake Itchyburr.
9) Curses!
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English
Description
Malcolm and Dandy learn there is more to the mummy Tuturtikum than just a wad of rotting rags when they become victims of the curse.
11) Honk!
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English
Description
Malcolm and Dandy open an investigation with a spiteful spirit when Bus 445 has a mind of its own and honks for no reason.
12) Pop!
Author
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English
Description
The miraculous X-specs glasses added to the ghost hunting gear is supposed to have X-ray vision, but all they seem to do is hypnotize whoever looks at them.
14) Yo ho no!
Author
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English
Description
When Malcolm and Dandy set out to get a picture of a ghostly pirate ship, they find themselves reeled in by the pirates--and they have to agree to dig up the captain's buried treasure or they will never be allowed to leave.
15) Plop!
Author
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English
Description
When Grandma Eunice gives Malcolm a strange bottle that she "won" during the 1939 World's Fair, it turns out to contain the ectoplasm of the performer that she tricked--so if Malcolm wants to keep his bottle he is going to have to figure out how to evict this stubborn ghost.
16) Abracadabra!
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English
Description
When their winning bottlecap is stolen by a ghost magician, Malcolm and Dandy pursue him to the abandoned Deja-View theater and try to get their prize back--without getting sawed in half in the process.
17) Rock & roll!
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English
Description
When the ghost of a rock star interferes with a music concert that Dandy, Malcolm, and his sister Cocoa are attending, the ghost detectors are on the job--but this time the key to victory may be a video game.
19) Monsters!
Author
Language
English
Description
Malcolm and Dandy discover that it's more than cinema magic after much ducking and dodging after the monster movies end.
20) Grow a ghost!
Author
Language
English
Description
When Malcolm spots an advertisement for Mystic Mack's Grow A Ghost, he jumps at the chance to have a butler ghost to do his chores and homework, and spy on his sister--but soon things start to go wrong, and this ghost proves difficult to get rid of.